This website collects our recent publications, project webpages, and code repositories themed on the Particle Flow Map method across computer graphics and computational physics.
PFM in Computer Graphics

Leapfrog Flow Maps for Real-Time Fluid Simulation

Fluid Simulation on Compressible Flow Maps

Clebsch Gauge Fluid on Particle Flow Maps

EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps

Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU

Fluid Simulation on Vortex Particle Flow Maps

An Impulse Ghost Fluid Method for Simulating Two-Phase Flows

Particle-Laden Fluid on Flow Maps

An Eulerian Vortex Method on Flow Maps

Solid-Fluid Interaction on Particle Flow Maps

Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps

Lagrangian Covector Fluid with Free Surface

Fluid Simulation on Neural Flow Maps
PFM in Computational Physics
As part of our ongoing efforts to extend the application scope of PFM from computer graphics to computational physics, we have launched several projects aimed at evaluating its numerical accuracy and convergence rate on standard benchmark tests in computational physics. These projects also include comparisons with other state-of-the-art computational fluid dynamics (CFD) methods such as PIC/FLIP, VIC, and Eulerian VIC. Here we present a collection of preliminary results, demonstrating the potential of PFM as a standard numerical tool capable of preserving vortical structures over long simulation horizons. We will continue updating this section with preprints to showcase our progress in bridging visual computing and scientific computing through the PFM framework.







